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        <title>Sandy 3D engine (AS3 &amp; AS2) for Adobe Flash demos</title>
        <description></description>
        <link>http://fr.flashsandy.org/</link>
        <lastBuildDate>Thu, 09 Sep 2010 10:56:17 +0200</lastBuildDate>
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            <title>Sandy 3D engine (AS3 &amp; AS2) for Adobe Flash</title>
            <link>http://fr.flashsandy.org/</link>
        </image>
        <item>
            <title>demos:ase-parser</title>
            <link>http://fr.flashsandy.org/demos/ase-parser?rev=1185714357</link>
            <description>In this demo I'll show you the ASE file parser possibility.
 It allows you to load easily a file exported from a modelisation software such as 3DS.

You can look at the example here  :  Ase demo

You can download the source files here : Ase demo files Link</description>
            <pubDate>Sun, 29 Jul 2007 15:05:57 +0200</pubDate>
        </item>
        <item>
            <title>demos:cars</title>
            <link>http://fr.flashsandy.org/demos/cars?rev=1220457898</link>
            <description>This AS3 demo comes from Nicolas at www.nicoptere.net
 &lt;http://www.nicoptere.net/blog/index.php/2007/10/10/31-ape-sandy-wow-en-plastique&gt;



Sandy3D and APE 2D physic engine demo</description>
            <pubDate>Wed, 03 Sep 2008 18:04:58 +0200</pubDate>
        </item>
        <item>
            <title>demos:clipping_demo1</title>
            <link>http://fr.flashsandy.org/demos/clipping_demo1?rev=1220457984</link>
            <description>Navigate with keyword directional keys. 
  
  The clipping features allows a perfect display on the viewport. No more triangle disapearing when we are too close! 
  
  Plus, pressing SPACE bar, you'll see a tesselation be applied to the triangles of the wall (which is a cylinder). 
  
  This alows to reduce the distortion when polygon is intersecting the viewport extremities.</description>
            <pubDate>Wed, 03 Sep 2008 18:06:24 +0200</pubDate>
        </item>
        <item>
            <title>demos:cubic-pano</title>
            <link>http://fr.flashsandy.org/demos/cubic-pano?rev=1185714358</link>
            <description>This demo is a port of the previous script done by Alan Shaw.

You can see the demo here : Cubic Pano demo  (arrow keys to navigate, shift/control to zoom)

You can download the sources here :  Cubic Pano demo files</description>
            <pubDate>Sun, 29 Jul 2007 15:05:58 +0200</pubDate>
        </item>
        <item>
            <title>demos:dual-camera</title>
            <link>http://fr.flashsandy.org/demos/dual-camera?rev=1185714358</link>
            <description>This demo is illustrating the new possibility in Sandy which is to have several cameras to see the same world.

You can look at the example here :  Dual cameras demo

You can download the source files here : Dual cameras demo files</description>
            <pubDate>Sun, 29 Jul 2007 15:05:58 +0200</pubDate>
        </item>
        <item>
            <title>demos:fog</title>
            <link>http://fr.flashsandy.org/demos/fog?rev=1200902102</link>
            <description>This little interactive applet demonstrates possibilities of new MediumAttributes class to create partially opaque medium effects such as fog.

  

The class will be available in next 3.0.2 release, but you already can use it with  current SVN version.</description>
            <pubDate>Mon, 21 Jan 2008 08:55:02 +0200</pubDate>
        </item>
        <item>
            <title>demos:gouraud</title>
            <link>http://fr.flashsandy.org/demos/gouraud?rev=1217068867</link>
            <description>In this small demos, you see the same model, but with different attributes. 

	*  The kitty in the middle does not have any attributes, and has a simple BitmapMaterial.
	*  The one on the left has a Gouraud shading attributes added to the BitmapMaterial.
	*  And finally the one on the right has a LightAttribute associated to its BitmapMaterial.</description>
            <pubDate>Sat, 26 Jul 2008 12:41:07 +0200</pubDate>
        </item>
        <item>
            <title>demos:interaction1</title>
            <link>http://fr.flashsandy.org/demos/interaction1?rev=1194622215</link>
            <description></description>
            <pubDate>Fri, 09 Nov 2007 16:30:15 +0200</pubDate>
        </item>
        <item>
            <title>demos:light_explorer</title>
            <link>http://fr.flashsandy.org/demos/light_explorer?rev=1206732637</link>
            <description>This little interactive applet demonstrates basic properties of 3.0.2 lighting model.

  

Whole thing was inspired by and is based on Away3D lighting demo by Anggie Bratadinata.

You will need to install Flex SDK (and JRE) to compile this code.</description>
            <pubDate>Fri, 28 Mar 2008 20:30:37 +0200</pubDate>
        </item>
        <item>
            <title>demos:mouse3d</title>
            <link>http://fr.flashsandy.org/demos/mouse3d?rev=1199318159</link>
            <description>In this new year of rodent I cooked this little demo showing you how to create anaglyph with Sandy.

  

You will need special red-cyan glasses to view this.

You can download [Flash CS3 sources], or read through main code clues in case you would like to re-create this yourself.</description>
            <pubDate>Thu, 03 Jan 2008 00:55:59 +0200</pubDate>
        </item>
        <item>
            <title>demos:mrdoob</title>
            <link>http://fr.flashsandy.org/demos/mrdoob?rev=1194632609</link>
            <description>[|]</description>
            <pubDate>Fri, 09 Nov 2007 19:23:29 +0200</pubDate>
        </item>
        <item>
            <title>demos:outline</title>
            <link>http://fr.flashsandy.org/demos/outline?rev=1194622695</link>
            <description></description>
            <pubDate>Fri, 09 Nov 2007 16:38:15 +0200</pubDate>
        </item>
        <item>
            <title>demos:protopop_flightsim</title>
            <link>http://fr.flashsandy.org/demos/protopop_flightsim?rev=1194619995</link>
            <description></description>
            <pubDate>Fri, 09 Nov 2007 15:53:15 +0200</pubDate>
        </item>
        <item>
            <title>demos:protopop_scroller</title>
            <link>http://fr.flashsandy.org/demos/protopop_scroller?rev=1194623292</link>
            <description></description>
            <pubDate>Fri, 09 Nov 2007 16:48:12 +0200</pubDate>
        </item>
        <item>
            <title>demos:protopop_walk</title>
            <link>http://fr.flashsandy.org/demos/protopop_walk?rev=1220458060</link>
            <description>AS3 demo. Use your mouse to navigate through the world. Left click to make character jump. May be long to load.</description>
            <pubDate>Wed, 03 Sep 2008 18:07:40 +0200</pubDate>
        </item>
        <item>
            <title>demos:sat</title>
            <link>http://fr.flashsandy.org/demos/sat?rev=1194790484</link>
            <description>cjansen is showing us a wonderful example of 3D physics in Flash.

Original thread : &lt;http://www.flashsandy.org/forum/viewtopic.php?f=10&amp;t=135&gt;</description>
            <pubDate>Sun, 11 Nov 2007 15:14:44 +0200</pubDate>
        </item>
        <item>
            <title>demos:sprite-2d</title>
            <link>http://fr.flashsandy.org/demos/sprite-2d?rev=1185714358</link>
            <description>In this demo I'll show you the Sprite 2D object possibility.
 It allows you to load easily a file exported from a modelisation software such as 3DS.

You can look at the example here :  Sprite2D demo

You can download the source files here : Sprite2D demo files</description>
            <pubDate>Sun, 29 Jul 2007 15:05:58 +0200</pubDate>
        </item>
        <item>
            <title>demos:sprite-3d</title>
            <link>http://fr.flashsandy.org/demos/sprite-3d?rev=1185714359</link>
            <description>In this demo I'll show you the Sprite3D object possibility.


This demo might be heavy to load, so please wait few seconds (no real preload).

In this demo you'll see another great feature of Sandy, the camera in movement around Bezier curbes.

You can look at the example here :  Sprite3D demo</description>
            <pubDate>Sun, 29 Jul 2007 15:05:59 +0200</pubDate>
        </item>
        <item>
            <title>demos:submarine</title>
            <link>http://fr.flashsandy.org/demos/submarine?rev=1230103321</link>
            <description>This demo is Sandy port of my Alternativa3D faked animation experiment. As you see, we can't make sharp water cut in Sandy (yes we can), however our performance in real animation is somewhat better. I changed zoom slider to control submarine tilt, so you can see this is not faked :) Submarine model here has 1888 triangles, making up to 2K polygons total in this scene.</description>
            <pubDate>Wed, 24 Dec 2008 08:22:01 +0200</pubDate>
        </item>
        <item>
            <title>demos:ties</title>
            <link>http://fr.flashsandy.org/demos/ties?rev=1206879439</link>
            <description>This one is spawn of MediumAttributes demo. It demonstrates application of MediumAttributes class to Sprite3D objects, as well as usage of new things in coming 3.0.3, RotationUtil and StarField classes.

  

Here is the code for Flash CS3 document class. Create new FLA file, set it to 550×300, 24 fps, add two movie clips set to export for ActionScript as TI_1 and TI_2. Set the document class to Ties, and you're done.</description>
            <pubDate>Sun, 30 Mar 2008 14:17:19 +0200</pubDate>
        </item>
        <item>
            <title>demos:v302</title>
            <link>http://fr.flashsandy.org/demos/v302?rev=1206126592</link>
            <description>Some of new Sandy3D v3.0.2 features demo

 In this demo, you can see following features at work:

	*  Bitmap tiling
	*  New lighting features:
		*  Colored lighting support for shapes and sprites
		*  New cel-shading and smooth shading lighting attributes</description>
            <pubDate>Fri, 21 Mar 2008 20:09:52 +0200</pubDate>
        </item>
        <item>
            <title>demos:wrl-parser</title>
            <link>http://fr.flashsandy.org/demos/wrl-parser?rev=1185714359</link>
            <description>In this demo I'll show you the WRLfile parser possibility.
 It allows you to load easily a file exported from a modelisation software such as 3DS.

You can look at the example here :  Wrl demo

You can download the source files here : Wrl demo files Link</description>
            <pubDate>Sun, 29 Jul 2007 15:05:59 +0200</pubDate>
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