Welcome to Sandy 3D CS3 tutorial page !
The following tutorials assume that you will develop Sandy 3.0 application with Adobe CS3 IDE. We will use as little as possible embedded features provided by CS3 IDE, but some will be used, such as importing external resources into the library and then used by the AS code.
With that said, there are some Flex SDK compatible examples with sources here. You might also want to check MXML based examples here and here, and this "getting started with Sandy 3D and FlashDevelop" tutorial.
Hope you will have fun in reading and learning.
☞ Introduction to Sandy 3.0
☞ Getting started with Sandy 3.0 Video tutorial
☞ Set up : Prepare CS3 to work with Sandy
☞ Simplest tutorial ever : the 3 lines of code tutorial with Sandy - NEW -
☞ Tutorial 01 : A simple primitive: the cube
☞ Tutorial 02 : Adding color to primitives
☞ Tutorial 03 : The use of the Camera 3D
☞ Tutorial 03a : Focusing the camera and handling screen resize
☞ Tutorial 04 : Start moving object in 3D Scene
☞ Tutorial 041 : Using light with Sandy3D
☞ Tutorial 042 : Introduction to Sprite2D
☞ Tutorial 043 : Introduction to Sprite3D
☞ Tutorial 05 : Accuracy vs Performance
☞ Tutorial 06 : Importing external 3D models Part I
☞ Tutorial 07 : Importing external 3D models Part II
☞ 3D Max: Connecting objects and setting pivot point Video tutorial
☞ Tutorial 071 : 3DS MAX importing Arthur V's Camaro : Part I
☞ Tutorial 072 : 3DS MAX moving wheels of the Camaro: Part II
☞ Tutorial 073 : 3DS MAX moving around the Camaro: Part III
☞ EulerCone : Understanding Euler angles and extending primitives
☞ Tutorial 08 : Defining Attributes and Color Material
☞ Tutorial 09 : Bitmap Material
☞ Tutorial 10 : Movie Material
☞ Tutorial 11 : Motion in one direction Part I :tweenings
☞ Tutorial 12 : Motion in one direction Part II :dynamic animation
☞ Tutorial 13 : Motion in multiple direction Part I :tweenings
☞ Tutorial 14 : Motion in multiple direction Part II :dynamic animation
☞ Tutorial 15 : Modelling a forest using Sprite2D
☞ Tutorial 15a : Marking locations on the globe
☞ Tutorial 16 : Modelling take off-landing using Sprite3D and tweener
☞ Tutorial 17 : Simple interaction mode
☞ Tutorial 17a : Sandy on fire (having fun with Tutorial 17)
☞ Tutorial 18 : Using Sandy Events
☞ Tutorial 19 : Movie Material Interactivity
☞ Tutorial 20 : Interactivity: positioning in 3D space and 2D texture
☞ Tutorial 21 : Bitmap Tiling - Fly over Death Star canyon
☞ Tutorial 22 : Lighting Enchancements - New lighting features walkthrough
☞ Tutorial 23 : PhongAttributes - Everything you need to know about this class
☞ Tutorial 24 : Sound in 3D World
☞ Tutorial 25 : Importing MD2 files Part I
☞ Tutorial 26 : Importing MD2 files Part II (worked on)
☞ Tutorial 27 : Using StarField class to make a sky
☞ Tutorial 27a : Using StarField class to make dust devil
☞ Tutorial 27b : Using StarField class to make snowflakes
☞ Tutorial 27c : Using StarField class to make sound visualisation
☞ Tutorial 30 : First WOW tutorial - Bounding Area and Sphere
☞ Tutorial 31 : Learning how to use WOW Planes
☞ Tutorial 32 : Learning how to use WOW Spring Constraints
☞ Tutorial 33 : How to model a net/blanket using WOW